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Genshin Elemental Reactions Guide 2026: Amplifying, Transformative & Dendro

Roughly half of Genshin damage comes from reactions. This guide breaks down all 7 elements and every reaction: which family multiplies, which scales off Elemental Mastery, and how Dendro works — so you plan reaction chains instead of mashing skills.

The Seven Elements

Pyro Fire

The reaction engine: Vaporize, Melt and Burning all start here. Core of every DPS team.

Hydro Water

The apply end of Vaporize, Freeze and Bloom. Xingqiu / Yelan are staples.

Electro Electro

Electro-Charged, Superconduct, Aggravate. Favorite of off-field sub-DPS (Fischl).

Cryo Cryo

Freeze, Shatter, Melt — both control and burst.

Anemo Anemo

Swirl groups enemies and shreds RES. Kazuha / Sucrose are universal enablers.

Geo Geo

Crystallize shields. Zhongli brings the game's best RES-shred shield.

Dendro Dendro

Burning, Bloom, Quicken — the late-game meta family.

How it triggers: an enemy already has element A (the aura); a second element B (the trigger) lands on it. The order often decides the multiplier and the reaction.

Two Families of Reactions

Amplifying reactions multiply the damage of the triggering hit — they scale with ATK, crit and Elemental Mastery. Vaporize and Melt belong here.
Transformative reactions deal their own separate damage that ignores ATK — they scale only with character level and Elemental Mastery. Overload, Superconduct, Electro-Charged, Swirl, Crystallize, Shatter, and the whole Dendro family are transformative.

Amplifying: Vaporize / Melt

ReactionTrigger orderMultiplier
VaporizePyro onto Hydro1.5×
VaporizeHydro onto Pyro2.0×
MeltCryo onto Pyro1.5×
MeltPyro onto Cryo2.0×

Make your biggest hit the trigger to grab the 2.0×. Elemental Mastery then pushes that multiplier higher.

Transformative Reactions

Overload

Pyro + Electro, AoE Pyro damage that knocks small enemies back. Great for mining.

Superconduct

Cryo + Electro, AoE Cryo damage and a big physical RES shred. Staple of physical teams.

Electro-Charged

Hydro + Electro, ticks Electro damage across wet enemies. Strong vs groups.

Swirl

Anemo + other, spreads that element to nearby foes and shreds its RES. The grouping tool.

Crystallize

Geo + other, drops an element shield. Zhongli's signature.

Shatter

Heavy / claymore hit on a Frozen enemy, bonus Physical damage.

The Dendro Family

Dendro + Pyro = Burning (lingering Pyro). Dendro + Hydro = Bloom spawns a Dendro Core. Core + Electro = Hyperbloom (homing, strong). Core + Pyro = Burgeon (big AoE). Dendro + Electro = Quicken states the enemy; then Electro trigger = Aggravate, Dendro trigger = Spread. The whole Dendro family scales off Elemental Mastery and defines the late-game meta.

Elemental Mastery & Team Building

Elemental Mastery (EM) does two jobs: for amplifying reactions it raises the multiplier; for transformative and Dendro reactions it directly adds damage. A pure physical or crit carry barely needs it. A working team is usually: an applier (aura) + a trigger (your big hit) + an Anemo grouper / RES shredder + a healer or shielder.

Artifacts & Stats

Amplifying teams (Vaporize / Melt): the carry stacks crit, ATK%, and the matching elemental damage, with EM only as a bonus. Transformative / Dendro teams (Bloom, Quicken, Hyperbloom): the trigger stacks Elemental Mastery and level — ATK barely matters. See Artifact Farming Priority for sets.

Quick Answers

What are the Vaporize and Melt multipliers?

Vaporize: Pyro on Hydro 1.5x, Hydro on Pyro 2.0x. Melt: Cryo on Pyro 1.5x, Pyro on Cryo 2.0x. Make your biggest hit the trigger for the 2.0x; EM then raises that multiplier further.

What does Elemental Mastery actually do?

For amplifying reactions it raises the multiplier; for transformative and Dendro reactions it directly adds damage. A pure physical or crit carry hardly needs it.

Which reaction team should beginners build first?

A Vaporize team (Xingqiu + any Pyro carry) or a Bloom / Hyperbloom team (Dendro + Hydro + Electro) is low-entry and high-payoff — ideal for early game.

How are Dendro reactions different from older ones?

Dendro adds Dendro Cores and the Quicken state, spawning Hyperbloom, Burgeon and Aggravate. They define the late-game meta and scale off EM, a different logic from the old transformative set.

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