Keqing's output centers on her Charged Attacks:
| Set | 2pc | 4pc |
| Thundering Fury | +15% Electro DMG | +20% Aggravate, +40% Overload/Charged/Superconduct; after triggering, E CD −1s (once/0.8s) |
| Gladiator's Finale | +12% ATK | After E, team Crit DMG +24% for 20s (on-field burst use) |
| Instrument of the Fortified Will | +20% ER | Team DMG buff after teammates' Bursts; good for Electro support slots |
| Slot | Main Stat |
| Sands | ATK% (Charged carry preferred) / Elemental Mastery (Aggravate teams) |
| Cup | Electro DMG Bonus |
| Circlet | Crit Rate / Crit DMG |
Sub-stat priority: Crits > ATK% > EM. Aggravate teams raise EM to inflate Aggravate values; pure Electro carries lean Crits.
| Weapon | Rarity | Notes |
| Mistsplitter Reforged | 5★ | Strongest for a Charged carry; high Crit bonus |
| Skyblade | 5★ | Crit DMG substat; great for full-crit Keqing |
| Royal Longsword | 5★ | ATK-based; solid F2P 5★ option |
Keqing (DPS) + Fischl (off-field Electro) + Nahida (Dendro/EM) + Zhongli (shield/shred)
Keqing + Fischl + Kujou Sara (C6: team Electro Crit DMG) + Kokomi (ER + healing)
Yes. Aggravate brings her back to strength — the flat DMG bonus plus her high Charged frequency make her a strong F2P/low-cost Electro carry. Ceiling is lower than Raiden/Yae, but she's far easier to build.
Kazuha is better (shred + grouping) but rarer. Sucrose is the F2P equivalent — her 4pc Viridescent Venerer shred is the same, and she adds Swirl + particle generation.
Strictly on-field. She relies on Charged attacks, so off-field use is pointless. Build the rest of the team to enable her on-field window.
Her Skill CD is 12s; Thundering Fury 4pc reduces it by 1s per reaction. Prioritize Crits; add ER from substats only as needed.
Skyblade (Crit DMG) > Royal Longsword > 4★ Lion's Roar (DMG buff). F2P: forge Royal Longsword or use event weapons.
Weekly character builds and version guides. No spam.