Character ascension and talent leveling both run on enemy drops, yet most players never check the rules behind them. Common enemies, elite enemies and bosses use completely different drop systems, respawn timers and daily caps. This guide lays out all three, the real quantities you need, and the routes that cut farming time in half.
Get the categories straight first, or you will farm the wrong target:
| Tier | Examples | Resin | Respawn / cap | Main output |
|---|---|---|---|---|
| Common | Slimes, Hilichurls, Treasure Hoarders, Fatui grunts | None | ~12-24h respawn | Three-tier common materials |
| Elite | Mitachurls, Abyss Mages, Rifthounds, Ruin Guards | None | 400 drops/day cap | Weapon ascension mats + artifacts |
| Boss | Hypostases, Oceanid, weekly bosses | 40 (weekly 30/60) | Instant respawn after claim | Character ascension mats + gems |
The key split: common and elite enemies are resin-free, limited only by respawns and the daily cap. Bosses are the resin sink. Missing common materials and missing boss materials are two different problems solved two different ways.
Elite enemies are your main weapon-ascension source, and the easiest thing to waste:
Practical takeaway: fold elite routes into your daily routine rather than looping one point. After 400 drops you are just sightseeing.
| Enemy family | Tier 1 | Tier 2 | Tier 3 |
|---|---|---|---|
| Hilichurls (incl. Mitachurls) | Damaged Mask | Stained Mask | Ominous Mask |
| Mitachurls (axe/shield) | Heavy Horn | Black Bronze Horn | Black Crystal Horn |
| Slimes | Slime Condensate | Slime Secretions | Slime Concentrate |
| Treasure Hoarders | Treasure Hoarder Insignia | Silver Raven Insignia | Golden Raven Insignia |
| Fatui | Recruit's Insignia | Sergeant's Insignia | Lieutenant's Insignia |
| Abyss Mages / Heralds | Dead Ley Line Branch | Dead Ley Line Leaves | Ley Line Sprout |
| Rifthounds | Concealed Claw | Concealed Unguis | Concealed Talon |
| Black Serpent Knights | Gloomy Statuette | Dark Statuette | Deathly Statuette |
Drop-rate reference (max world level): a large slime averages about 1.68 tier-1, 0.45 tier-2 and 0.11 tier-3 materials per kill. A Ruin Guard averages roughly 2.63 tier-2, 0.70 tier-3 and 0.18 tier-4 per encounter, and Ruin Graders roughly double that.
Higher tiers are rarer, so do not only farm high-tier enemies: crafting merges low tiers upward, but there is no reverse conversion.
| Purpose | Tier 1 | Tier 2 | Tier 3 | Mora |
|---|---|---|---|---|
| Character ascension 1-90 | 18 | 30 | 36 | 420,000 |
| One talent 1-10 | 6 | 22 | 31 | 1,652,500 |
So ascension alone needs 18/30/36. Maxing all three talents brings the combined total to 36/96/129. Do not assume ascension is the finish line, talents are the real sink.
Enemy farming comes down to knowing the tiers and respecting the caps. Common and elite drops are resin-free, elites stop at 400 drops per day, and bosses are the only resin sink. Ascension needs 18/30/36, but maxing three talents pushes it to 36/96/129, so tally your real demand first, clear it in one route, and use co-op for the shortfall.
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