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Genshin Frozen & Shatter Guide: Freeze Duration, Shatter Damage & Freeze Teams

Frozen is the only hard crowd control reaction in Genshin, and Shatter is its only damage outlet. Both are widely misunderstood: freeze duration is not a fixed number of seconds, and Shatter is not simply “hit ice with a claymore.” Here is the whole system.

Quick answer

Frozen: Hydro + Cryo, control only

Frozen is triggered when Hydro meets Cryo on a target, in either order. It is classed as a transformative reaction but deals no damage at all. Instead it applies a Freeze Aura that immobilises the target: no movement, no attacks, no skills.

The enemy still takes your damage while frozen, which is the entire point of a freeze team — pin the target down and turn the fight into a safe, stationary training dummy.

What decides freeze duration

Not a fixed number of seconds. The duration is set by the weaker of the two elements’ gauge units. More gauge means longer freeze, but growth is non-linear:

Gauge involvedFreeze AuraApprox. duration
1 unit + 1 unit2~3.5s
2 units + 2 units4~5.8s
4 units + 4 units8~9.3s
Lots of Hydro, little CryoTakes the Cryo valueSet by the weak side

The key takeaway: 1 unit of Hydro plus 2 units of Cryo behaves like 1 + 1, because the formula takes the minimum. To freeze longer you need strong gauges on both sides — stacking one is useless. That is why strong Hydro appliers (Kokomi, Mona) matter so much to freeze teams.

Freeze duration is also cut by the target’s Freeze Resistance, applied multiplicatively in the duration formula.

What can still react on a frozen target

The Freeze Aura can be consumed by a follow-up element, so a frozen target is not simply waiting out the timer:

Hit on a Frozen targetResult
PyroConsumes the aura, triggers Melt
ElectroConsumes the aura, triggers Superconduct
AnemoConsumes the aura, triggers Swirl
Geo / Blunt (claymore, plunge)Triggers Shatter for Physical DMG and ends the freeze
Hydro / CryoDoes not break it; keeps the freeze going

This is why freeze teams avoid Pyro above all: one Pyro hit melts the aura and the control chain collapses. Electro breaks it too, via Superconduct.

Shatter: the only damage outlet

The trigger conditions are stricter than most players assume:

  1. The target must be frozen, with at least 0.5 units of Freeze Aura remaining (a nearly-expired freeze cannot Shatter).
  2. The hit must be a Blunt (claymore swings, plunging attacks) or Geo attack.
  3. A blunt attack first consumes Freeze Aura according to its poise damage; Shatter only triggers if aura remains afterwards.

Shatter deals Physical DMG as a transformative reaction, with unusual rules:

How much does Shatter hit for

Shatter base DMG = 3 × Level Multiplier, rising with the triggerer’s level:

Triggerer levelShatter base (0 EM)At 200 EMAt 500 EM
702,2975,6369,646
803,2327,93213,575
904,34110,65618,231
1005,02412,33421,102

The EM bonus follows the transformative formula 16 × EM ÷ (EM + 2000), far steeper than amplifying reactions:

Elemental MasteryShatter DMG bonus
0+0%
100+76%
200+145%
400+267%
800+457%

The conclusion is blunt: Shatter builds must stack EM and must be max level. ATK, CRIT Rate and CRIT DMG do nothing for Shatter — which is exactly why many “Shatter builds” hit like wet noodles.

Shatter is not “breaking a Cryo Slime”

These two get conflated constantly, but share no mechanics:

ItemShatter reactionBreaking a Cryo shield
TargetA frozen character or enemyCryo Slime / Cryo Abyss Mage shield
NatureElemental reaction (transformative)Shield gauge consumption
Scales withLevel + Elemental MasteryElemental gauge / break efficiency
Ends the freeze?YesNot applicable

Simply put: hitting a frozen enemy produces Shatter; hitting a Cryo Slime produces plain physical shield damage. Do not expect Shatter to farm Cryo Slimes.

What cannot be frozen

EnemySituation
Almost all bosses (weekly, world)Fully immune — only take Hydro/Cryo aura
Cryo Slimes, Cryo Abyss MagesImmune (Cryo-native)
Abyss Heralds (while shielded)~80% Freeze Resistance
Bunshin-type enemies~80% Freeze Resistance
Consecrated Beasts~50% Freeze Resistance
Local Legends (overworld elites)~90% Freeze Resistance, effectively unfreezable

Large enemies (Mitachurls, Ruin Guards and similar) also freeze for noticeably less time — in practice you get one interrupt out of it.

How freeze teams work

  1. Two Hydro appliers. Since duration is capped by the weaker gauge, the Hydro side must be strong.
  2. A Cryo carry for damage. While the target is frozen, a Cryo DPS cashes in on the CRIT Rate bonuses freeze-oriented sets provide.
  3. No Pyro, no Electro. Pyro Melts the aura, Electro Superconducts it — both break the chain.
  4. Add a blunt user for Shatter. A Shatter build needs a claymore or Geo character dedicated to cracking ice, with EM and max level.
  5. Rethink for boss fights. Against unfreezable enemies the control advantage disappears — swap teams or pivot to raw Cryo damage.

Freezing water

Cryo attacks can freeze open water so you can stand on it: duration = Cryo gauge (capped at 3.2) × 2.5s. 1 unit gives ~2.5s, 2 units ~5s, and Kaeya’s Frostgnaw (4 units) makes an 8-second ice bridge. Cryo Slimes and Cryo Abyss Mages apply 3.2 units to nearby water, also producing 8 seconds of ice.

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