Frozen is the only hard crowd control reaction in Genshin, and Shatter is its only damage outlet. Both are widely misunderstood: freeze duration is not a fixed number of seconds, and Shatter is not simply “hit ice with a claymore.” Here is the whole system.
Frozen is triggered when Hydro meets Cryo on a target, in either order. It is classed as a transformative reaction but deals no damage at all. Instead it applies a Freeze Aura that immobilises the target: no movement, no attacks, no skills.
The enemy still takes your damage while frozen, which is the entire point of a freeze team — pin the target down and turn the fight into a safe, stationary training dummy.
Not a fixed number of seconds. The duration is set by the weaker of the two elements’ gauge units. More gauge means longer freeze, but growth is non-linear:
| Gauge involved | Freeze Aura | Approx. duration |
|---|---|---|
| 1 unit + 1 unit | 2 | ~3.5s |
| 2 units + 2 units | 4 | ~5.8s |
| 4 units + 4 units | 8 | ~9.3s |
| Lots of Hydro, little Cryo | Takes the Cryo value | Set by the weak side |
The key takeaway: 1 unit of Hydro plus 2 units of Cryo behaves like 1 + 1, because the formula takes the minimum. To freeze longer you need strong gauges on both sides — stacking one is useless. That is why strong Hydro appliers (Kokomi, Mona) matter so much to freeze teams.
Freeze duration is also cut by the target’s Freeze Resistance, applied multiplicatively in the duration formula.
The Freeze Aura can be consumed by a follow-up element, so a frozen target is not simply waiting out the timer:
| Hit on a Frozen target | Result |
|---|---|
| Pyro | Consumes the aura, triggers Melt |
| Electro | Consumes the aura, triggers Superconduct |
| Anemo | Consumes the aura, triggers Swirl |
| Geo / Blunt (claymore, plunge) | Triggers Shatter for Physical DMG and ends the freeze |
| Hydro / Cryo | Does not break it; keeps the freeze going |
This is why freeze teams avoid Pyro above all: one Pyro hit melts the aura and the control chain collapses. Electro breaks it too, via Superconduct.
The trigger conditions are stricter than most players assume:
Shatter deals Physical DMG as a transformative reaction, with unusual rules:
Shatter base DMG = 3 × Level Multiplier, rising with the triggerer’s level:
| Triggerer level | Shatter base (0 EM) | At 200 EM | At 500 EM |
|---|---|---|---|
| 70 | 2,297 | 5,636 | 9,646 |
| 80 | 3,232 | 7,932 | 13,575 |
| 90 | 4,341 | 10,656 | 18,231 |
| 100 | 5,024 | 12,334 | 21,102 |
The EM bonus follows the transformative formula 16 × EM ÷ (EM + 2000), far steeper than amplifying reactions:
| Elemental Mastery | Shatter DMG bonus |
|---|---|
| 0 | +0% |
| 100 | +76% |
| 200 | +145% |
| 400 | +267% |
| 800 | +457% |
The conclusion is blunt: Shatter builds must stack EM and must be max level. ATK, CRIT Rate and CRIT DMG do nothing for Shatter — which is exactly why many “Shatter builds” hit like wet noodles.
These two get conflated constantly, but share no mechanics:
| Item | Shatter reaction | Breaking a Cryo shield |
|---|---|---|
| Target | A frozen character or enemy | Cryo Slime / Cryo Abyss Mage shield |
| Nature | Elemental reaction (transformative) | Shield gauge consumption |
| Scales with | Level + Elemental Mastery | Elemental gauge / break efficiency |
| Ends the freeze? | Yes | Not applicable |
Simply put: hitting a frozen enemy produces Shatter; hitting a Cryo Slime produces plain physical shield damage. Do not expect Shatter to farm Cryo Slimes.
| Enemy | Situation |
|---|---|
| Almost all bosses (weekly, world) | Fully immune — only take Hydro/Cryo aura |
| Cryo Slimes, Cryo Abyss Mages | Immune (Cryo-native) |
| Abyss Heralds (while shielded) | ~80% Freeze Resistance |
| Bunshin-type enemies | ~80% Freeze Resistance |
| Consecrated Beasts | ~50% Freeze Resistance |
| Local Legends (overworld elites) | ~90% Freeze Resistance, effectively unfreezable |
Large enemies (Mitachurls, Ruin Guards and similar) also freeze for noticeably less time — in practice you get one interrupt out of it.
Cryo attacks can freeze open water so you can stand on it: duration = Cryo gauge (capped at 3.2) × 2.5s. 1 unit gives ~2.5s, 2 units ~5s, and Kaeya’s Frostgnaw (4 units) makes an 8-second ice bridge. Cryo Slimes and Cryo Abyss Mages apply 3.2 units to nearby water, also producing 8 seconds of ice.
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