Healing looks simple until you ask why your healer does nothing. The answer is almost never investment — it is the scaling stat: HP on Jean or ATK on Kokomi will gut your output. This guide covers the healing formula, each healer’s scaling stat, gear choices, and the specific logic of healing for Furina.
Healing has fewer multipliers than damage. The core formula simplifies to:
Final healing = base healing × (1 + Healing Bonus) × (1 + Incoming Healing Bonus) × scaling stat
Three things follow from this:
| Character | Scaling | Coverage | Role |
|---|---|---|---|
| Baizhu | HP | Party (Skill) | Heal plus shield plus Dendro application; the most comfortable all-rounder |
| Kokomi | HP | Party (Burst) / active (Skill) | Healing and damage from the same stat; Freeze and Bloom staple |
| Sigewinne | HP | Party (Skill) | Party heal on the Skill, so your Burst rotation is untouched |
| Xianyun | ATK | Party (Burst) | Party heal plus Plunging Attack support |
| Yaoyao | HP | Active (Skill) / party (Burst) | Four-star Dendro healer, great in Aggravate and Bloom |
| Jean | ATK | Party (Burst) | Instant party heal plus Swirl cleansing |
| Xilonen | DEF | Active (Burst) | Top single-target healing on a full-DEF build, but conditional |
| Bennett | HP (heal) / Base ATK (buff) | Active only (Burst) | Best single-target healer from C1, with a huge ATK buff attached |
| Qiqi | ATK | Party / active | Enormous healing potential, crippled by energy problems and low utility |
| Charlotte | ATK | Party (Burst) | Instant party heal; excellent partner for Furina |
| Diona | HP | Active (Burst) | Heal and shield in one; common in Cryo teams |
| Kuki Shinobu | EM (Hyperbloom) / HP (heal) | Active only (Skill) | Hyperbloom trigger; the healing is a bonus |
A few characters only heal once a constellation is unlocked, notably Gorou (C4), Zhongli (C6) and Noelle via her own kit.
"HP or Healing Bonus circlet" is the most searched support-build question, and the answer is almost always Healing Bonus:
| Set | Effect | Who |
|---|---|---|
| Ocean-Hued Clam | +15% Healing Bonus (2pc); 4pc converts recorded healing including overflow into physical damage at 90%, capped at 30,000 recorded (roughly a 27k hit) | Kokomi, Barbara, Qiqi |
| Maiden Beloved | +15% Healing Bonus (2pc); 4pc grants the party +20% healing received for 10s after a Skill or Burst | Generalist healers |
| Song of Days Past | +15% Healing Bonus (2pc); 4pc records healing and converts it into bonus damage | Support-leaning healers |
| Deepwood Memories | Dendro RES shred | Dendro healers such as Baizhu and Yaoyao |
Main stats in practice: Energy Recharge (or the scaling stat) on the sands, the scaling stat on the goblet, Healing Bonus on the circlet. Energy Recharge is the hidden stat that matters — an 80-cost Burst at 100% ER means zero healing for half the fight.
Furina’s Fanfare scales with party HP changes and needs cumulative healing equal to 100% of the party’s combined HP to max out. That dictates who you bring:
Three things decide a healer: the right scaling stat, a Healing Bonus circlet, and enough Energy Recharge. The rest is matchup choice — Baizhu for comfort, Kokomi for sustained party healing, Jean or Charlotte for instant party heals that max Furina. Raw healing numbers are not the goal; healing when it matters is.
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