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Genshin Healer Guide: Healing Formula and Best Healers

Healing looks simple until you ask why your healer does nothing. The answer is almost never investment — it is the scaling stat: HP on Jean or ATK on Kokomi will gut your output. This guide covers the healing formula, each healer’s scaling stat, gear choices, and the specific logic of healing for Furina.

How healing is calculated

Healing has fewer multipliers than damage. The core formula simplifies to:

Final healing = base healing × (1 + Healing Bonus) × (1 + Incoming Healing Bonus) × scaling stat

Three things follow from this:

Healer roster and what each one is for

CharacterScalingCoverageRole
BaizhuHPParty (Skill)Heal plus shield plus Dendro application; the most comfortable all-rounder
KokomiHPParty (Burst) / active (Skill)Healing and damage from the same stat; Freeze and Bloom staple
SigewinneHPParty (Skill)Party heal on the Skill, so your Burst rotation is untouched
XianyunATKParty (Burst)Party heal plus Plunging Attack support
YaoyaoHPActive (Skill) / party (Burst)Four-star Dendro healer, great in Aggravate and Bloom
JeanATKParty (Burst)Instant party heal plus Swirl cleansing
XilonenDEFActive (Burst)Top single-target healing on a full-DEF build, but conditional
BennettHP (heal) / Base ATK (buff)Active only (Burst)Best single-target healer from C1, with a huge ATK buff attached
QiqiATKParty / activeEnormous healing potential, crippled by energy problems and low utility
CharlotteATKParty (Burst)Instant party heal; excellent partner for Furina
DionaHPActive (Burst)Heal and shield in one; common in Cryo teams
Kuki ShinobuEM (Hyperbloom) / HP (heal)Active only (Skill)Hyperbloom trigger; the healing is a bonus

A few characters only heal once a constellation is unlocked, notably Gorou (C4), Zhongli (C6) and Noelle via her own kit.

Gear: the circlet is the dividing line

"HP or Healing Bonus circlet" is the most searched support-build question, and the answer is almost always Healing Bonus:

SetEffectWho
Ocean-Hued Clam+15% Healing Bonus (2pc); 4pc converts recorded healing including overflow into physical damage at 90%, capped at 30,000 recorded (roughly a 27k hit)Kokomi, Barbara, Qiqi
Maiden Beloved+15% Healing Bonus (2pc); 4pc grants the party +20% healing received for 10s after a Skill or BurstGeneralist healers
Song of Days Past+15% Healing Bonus (2pc); 4pc records healing and converts it into bonus damageSupport-leaning healers
Deepwood MemoriesDendro RES shredDendro healers such as Baizhu and Yaoyao

Main stats in practice: Energy Recharge (or the scaling stat) on the sands, the scaling stat on the goblet, Healing Bonus on the circlet. Energy Recharge is the hidden stat that matters — an 80-cost Burst at 100% ER means zero healing for half the fight.

Healing for Furina specifically

Furina’s Fanfare scales with party HP changes and needs cumulative healing equal to 100% of the party’s combined HP to max out. That dictates who you bring:

Practical checklist

  1. Do not blindly stack HP — confirm the scaling stat first; HP on Jean does nothing.
  2. Energy Recharge beats raw healing: a healer who cannot cast is not a healer.
  3. In co-op only the host can use food, so teammates depend entirely on character healing — bringing one matters more there.
  4. Overflow is not wasted with Ocean-Hued Clam, which is exactly how Kokomi contributes damage.
  5. Statues of The Seven heal you, but not during combat, so never count on them as an emergency button.

Related guides

Bottom line

Three things decide a healer: the right scaling stat, a Healing Bonus circlet, and enough Energy Recharge. The rest is matchup choice — Baizhu for comfort, Kokomi for sustained party healing, Jean or Charlotte for instant party heals that max Furina. Raw healing numbers are not the goal; healing when it matters is.

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