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Genshin Electro-Charged Guide: 0.4U Ticks and Taser Team Setup

Quick answer

1. Why Hydro and Electro coexist

Most elements either react away or overwrite each other. Electro-Charged is the exception: once triggered, Hydro and Electro both remain as auras. Neither is consumed as "the trigger". The state persists until one gauge empties.

PropertyValue
Trigger elementsHydro + Electro (either order)
Tick rateOnce per second
Drain per tick0.4U Hydro + 0.4U Electro
Damage multiplier2 × level multiplier
Arc radiusOne Wet target within 5 m
Applies Electro to neighbours?No, damage only

Because both elements are present, an Electro-Charged target can benefit from both damage types at once and can still receive a third element. That is the mechanical foundation of Taser teams.

2. Damage formula and EM scaling

Electro-Charged DMG = 2 × Level Multiplier × (1 + EM Bonus) × Electro RES Multiplier, with the EM bonus at 16 × EM ÷ (EM + 2000).

Level0 EM200 EM500 EM1000 EM
506471,5882,7174,098
701,5313,7586,4309,697
802,1555,2899,05113,648
902,8947,10212,15418,327

The key is that this is per tick. At 2,894 a tick over eight seconds you are looking at roughly 23,000 damage, in an area. That makes Electro-Charged excellent in multi-target fights and unremarkable on a single boss.

Whichever character triggers the reaction owns the numbers — the one who applies the second element. That is why Taser teams put EM on the Electro or Hydro unit that closes the reaction.

3. What 0.4U per tick actually means

Every tick drains 0.4U from each aura while natural decay keeps running. Consequences:

Two details people miss:

4. Third element: two reactions in one hit

Because both auras are present, a third element can resolve two reactions simultaneously. This is Electro-Charged's most distinctive property.

Third elementTriggers at oncePractical value
PyroOverload + VaporizeXiangling in a Taser team gets both, roughly doubling her contribution
CryoSuperconduct + FreezeControl and physical shred together, but it breaks Electro-Charged
AnemoHydro Swirl + Electro SwirlThe easiest double Swirl setup in the game
DendroBloom + QuickenCan pivot into Hyperbloom, but the reaction chain gets messy

Priority rule: the Electro reaction resolves first. The Hydro reaction only happens if gauge remains after the Electro aura is consumed. So Pyro on an Electro-Charged target always gets Overload; whether Vaporize also lands depends on leftover gauge.

5. The arc mechanic

Electro-Charged damage also arcs to one Wet target within 5 m, calculated against that target's own Electro RES. Two limits:

Practical takeaway: wet the field first, then apply Electro. High-frequency Hydro from Xingqiu, Yelan or Kokomi is the foundation of any Taser team.

6. Taser team template

SlotOptionsJob
Electro on-field / burstRaiden / Beidou / YaeMain damage, build EM and ER
Hydro off-fieldXingqiu / Yelan / KokomiHigh-frequency Hydro to sustain Electro-Charged
Electro off-fieldFischl / BeidouContinuous Electro and particles
Anemo shredKazuha / Sucrose4VV shred; one held skill can swirl both elements

Classic Raiden Taser rotation: Raiden skill to seed Electro → Xingqiu burst and skill for Hydro → Kazuha swirls both for double shred → Raiden burst to finish. Electro-Charged stays up through the whole loop, and Kazuha's held skill swirls Hydro and Electro in a single cast.

Build notes:

7. Common misconceptions

ClaimReality
Electro-Charged scales with Electro DMG bonusIt does not. Transformative reactions use level, EM and target Electro RES only
It applies Electro to nearby enemiesIt does not. Only damage arcs, never the aura
Electro-Charged stacks multiple timesNo. One state per target; reapplying only refreshes the auras
It only works in AoEAoE is where it shines, but single-target output is still steady
It can kill off-field charactersNo. It cannot damage off-field characters, and switching pauses the ticks

For aura and gauge rules see Elemental Application; Swirl and double Swirl are in the Swirl guide; energy planning is in Elemental Particles; the Hyperbloom variant is covered in the Hyperbloom team guide.

FAQ

Whose damage is Electro-Charged?

The character who triggers the reaction. Build EM on whoever applies the second element, usually the off-field Electro or Hydro unit.

Why does my Electro-Charged only tick once or twice?

One of the auras is too weak. Each tick drains 0.4U from both, so a weak application cannot sustain many ticks. Apply Hydro more often or open with a strong application.

Can I run Electro-Charged and Hyperbloom together?

You can, but it is not recommended. Dendro competes for both Bloom and Quicken, the reaction chain becomes unpredictable, and the Electro-Charged window shrinks.

How much EM does a Taser team need?

600 to 1000 EM on the trigger unit. At level 90, 0 EM ticks for 2,894 while 1000 EM ticks for 18,327 — more than six times the damage.

Does a shield block Electro-Charged?

No. Transformative reactions bypass shields entirely, but enemy elemental RES still applies. High Electro RES noticeably reduces the damage.

Can I play Taser without Raiden?

Yes. Beidou, Fischl, Xingqiu and Kazuha is a well-established budget version. Damage is lower but the mechanics are intact — the key is uninterrupted Hydro and Electro coverage.

查看中文版 Back to HomeBeidou build for Electro-ChargedClorinde in Electro-ChargedCyno in Electro-Charged teamsKeqing in Electro-Charged

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