Superconduct triggers whenever Cryo and Electro meet, with no order requirement. It deals one instance of Cryo DMG within 5 m and applies a Physical RES −40% status to every enemy in that radius.
| Property | Value |
|---|---|
| Trigger elements | Cryo + Electro (either order) |
| Radius | 5 m |
| Damage multiplier | 1.5 × level multiplier |
| Debuff | Physical RES −40% |
| Duration | 12 s |
| Applies Cryo? | No |
| Stacks? | No, duration refresh only |
"No Cryo application" matters. Superconduct cannot chain: it hits, it ends. It will not spread Cryo to neighbours, and it cannot set up Freeze or Melt. Its role is narrow and clear — it is a physical resistance switch.
Superconduct DMG = 1.5 × Level Multiplier × (1 + EM Bonus) × Cryo RES Multiplier, where the EM bonus is 16 × EM ÷ (EM + 2000).
| Level | 0 EM | 200 EM | 500 EM | 1000 EM |
|---|---|---|---|---|
| 50 | 485 | 1,191 | 2,038 | 3,073 |
| 70 | 1,148 | 2,818 | 4,823 | 7,272 |
| 80 | 1,616 | 3,967 | 6,789 | 10,236 |
| 90 | 2,170 | 5,327 | 9,115 | 13,745 |
Do not build EM for this. The Superconduct hit itself is typically only 3–8% of a physical team's total damage; EM investment comes straight out of your carry's CRIT and ATK. Your trigger unit can sit at 0 EM and lose almost nothing.
This is the most commonly miscalculated number in the game. Once RES goes negative it enters a half-effectiveness zone, so "−40% RES" is not "+40% damage".
| Enemy Physical RES | After shred | Effective damage gain |
|---|---|---|
| 0% | −40% | +20% |
| 10% (normal enemies) | −30% | +27.8% |
| 30% (elites) | −10% | +50% |
| 50% | 10% | +80% |
| 70% (Ruin machines, some bosses) | 30% | +133% |
The pattern is simple: the tankier the enemy, the more Superconduct is worth. Against a 70% RES Ruin Guard it more than doubles your damage (2.33×); against a 0% RES target it gives only 20%. This is exactly why physical teams are locked to Cryo plus Electro in the Abyss.
| Layer | Source | Notes |
|---|---|---|
| Base | Normal / Charged / Plunging multipliers | Scales with talent level |
| Bonus | Physical DMG Bonus (goblet, sets, talents) | Same multiplier bucket as elemental DMG, but physical only |
| RES shred | Superconduct −40%, Eula skill, some weapons | Separate multiplier; value depends on enemy RES |
| DEF shred | Razor C4, some sets and team effects | Yet another separate multiplier |
Common physical DMG bonus sources:
| Slot | Options | Job |
|---|---|---|
| Physical carry | Eula / Freminet / Razor / physical Zhongli | On-field white damage inside the shred window |
| Cryo trigger | Layla / Diona / Rosaria / Mika | Cryo application plus shield or healing |
| Electro trigger | Fischl / Beidou / Raiden / Yae | Off-field Electro and particle generation |
| Buffer | Mika / Bennett | Physical DMG, ATK, attack speed |
Two practical rules:
| Claim | Reality |
|---|---|
| Superconduct damage scales with Cryo DMG bonus | It does not. Transformative reactions use level, EM and target Cryo RES only |
| Two Cryo/Electro units stack to −80% | They do not. Same-named effects refresh the 12 s timer instead of stacking |
| Superconduct spreads to nearby enemies | The damage is AoE, but Cryo is never applied, so nothing spreads or chains |
| Superconduct helps Freeze teams | It hurts them. It consumes the Cryo and Electro that Freeze needs |
| Physical carries should stack EM | No. EM only boosts the Superconduct tick, far below CRIT and ATK in value |
For the full resistance and DEF math see the RES shred guide; Freeze and Shatter are covered in Frozen & Shatter; team structure is in the team building guide.
The character who triggers the reaction second. Their level and EM are used, regardless of who applied the first element.
Autonomous machines sit around 70% Physical RES. Shredding to 30% is roughly a 133% damage gain, so the difference is far more visible than against normal enemies.
No. Physical and elemental DMG bonuses are separate buckets; physical characters only use the former. A Physical DMG goblet is the only correct main stat.
It can trigger, but it breaks the Freeze. Permanent Freeze teams should avoid mixing Cryo and Electro for that reason.
Yes. Freminet, Razor and physical Zhongli all work, with Mika as the key support. The ceiling is lower than elemental teams, but it clears the overworld and early Abyss floors comfortably.
Yes, and they should. They are independent multipliers, so their effects multiply rather than add.
Build guides and version tips, once a week. No spam.