| # | Mistake | Cost | Do this instead |
|---|---|---|---|
| 1 | Farming artifact domains before AR45 | No 5-star drops, everything is temporary | Use only what quests, chests and weekly bosses give |
| 2 | Using Fragile Resin at full Resin | An entire refill evaporates | Spend down below 100 Resin first |
| 3 | Letting Resin overflow | 180 points lost per day | Log in once a day and empty it, even on Ley Lines |
| 4 | Spreading resources across 8 characters | None of them can clear content | Max one team of four first |
| 5 | Building only the main DPS | Team damage halves | Fix support levels, weapons and Energy Recharge |
| 6 | Artifacts before talents | Low talent multipliers cap your damage | Talents first, artifacts last |
| 7 | Taking low-rarity artifacts to +20 | Mora and fodder gone forever | 3-star to +8, 4-star to +12, 5-star to +16 |
| 8 | Wrong main stat to complete a set | Losing 40–50% on that piece | Correct main stat beats a set bonus (worth 15–25%) |
| 9 | Pulling every banner, chasing weapons | Primogems too fragmented to guarantee anything | Pick two target characters, save until you can guarantee them |
| 10 | Skipping weekly bosses, events, expeditions | Free Resin value and rewards wasted | Clear the three discounted weekly bosses every Monday |
Resin regenerates 1 point every 8 minutes, caps at 200, and takes 26 hours 40 minutes to fill from zero. Normal daily play generates about 180 points. A day and a half offline permanently deletes a full bar — at 20 Resin per domain run, that is nine runs you will never get back.
Fragile Resin restores Original Resin, but anything above the cap simply disappears. Rule: spend down below 100 Resin first, then use it.
AR45 is where artifact domains start guaranteeing 5-star drops. Every Fragile Resin spent earlier buys you 4-star pieces you will feed away two weeks later. Hold them until you know which set you actually need.
| Stage | Resin goes to | Avoid |
|---|---|---|
| AR1–25 | Boss materials, weapon materials, Ley Lines | Artifact domains entirely |
| AR26–44 | Talent books, weapon materials, ascension | Spending Fragile Resin on artifacts |
| AR45+ | Artifact domains with Condensed Resin, weekly bosses | Dropping talents completely |
Character level, weapon level and talents are guaranteed value — every Resin spent converts into stats. Artifacts are probabilistic; two weeks can produce zero improvement.
| Priority | Item | Why |
|---|---|---|
| 1 | Character level and ascension | Base ATK, reaction damage, and whether you can even enter content |
| 2 | Weapon level and refinement | Weapon base ATK multiplies into total ATK — best value per Resin |
| 3 | Key talents | Talents multiply damage directly; every level is real percentage |
| 4 | Artifact main stats | Get the main stats right before worrying about substats |
| 5 | Artifact substats | The actual endgame; take this seriously after AR50 |
When a character feels weak, check in this order: level → weapon at 90 → key talent levels → Energy Recharge → artifact main stats → substats. Nine out of ten problems are in the first three.
Before AR45 you replace artifacts faster than you can level them. Set a hard rule: 3-star max +8, 4-star max +12, 5-star max +16. Only break it when that one piece is what lets you clear a boss or an Abyss floor.
A set bonus is worth roughly 15–25% damage. A wrong main stat costs 40–50% of that slot. "Four-piece set with a DEF sands" loses to "two-piece with the correct main stat" every time.
Check three things first: right slot, right main stat, at least two useful starting substats. All three pass, level it. Otherwise it is fodder.
Past AR25, 3-star artifacts have exactly one use: feeding better pieces. Hoarding them just leaves you short on fodder.
After AR45 the Artifact Strongbox lets you trade three 5-stars for a chosen set. Bad 5-star pieces are raw material.
See the pity system guide and gacha strategy.
The classic beginner state: eight characters at level 60, talents at 3, weapons at 40, and nothing can clear a boss. The cause is diluted resources.
Build one team of four with this structure:
Two hidden traps: not enough Energy Recharge (burst always just short) and stacking only ATK (no CRIT, so damage plateaus). See the Energy Recharge guide and stat priority.
| Activity | Frequency | Why it matters |
|---|---|---|
| Three discounted weekly bosses | Resets Monday 04:00 | 30 Resin instead of 60; the only source of high-tier talent materials |
| Daily commissions | Daily | Primogems plus Adventure EXP, the most reliable routine income |
| Expeditions | Daily | Free Mora and ore; unlocked at AR14, never let it idle |
| Limited events | Per version | Usually resin-free, and they hand out Primogems, 4-star weapons and materials |
| Spiral Abyss | 1st and 16th monthly | Primogems; clearing floor 3 also gives a free Xiangling |
Two exploration habits worth starting early: pick local specialties on sight (you will need them for ascension, and grabbing them in passing costs nothing) and pin the map for puzzles you cannot solve yet and bosses you want to revisit.
| Aspect | Before AR45 | After AR45 |
|---|---|---|
| Artifacts | Free pieces only, correct main stats, stop at +8 to +12 | Farm seriously with Condensed Resin |
| Resin | Ascension, weapons, talents | Artifacts first, but keep weekly bosses and talents funded |
| Roster | Focus on one team of four | Start a second team for both Abyss halves |
| Wishes | Fill team gaps | Chase key constellations or signature weapons |
| Goal | Clear world bosses | Full-star Abyss, Imaginarium Theater |
| Window | Actions |
|---|---|
| Week 1 | Lock in one team of four; bring the main DPS level, weapon and key talents up; stop letting Resin overflow |
| Weeks 2–3 | Fix the other three members' levels and Energy Recharge; replace every wrong main stat; do not spend a single Fragile Resin |
| Week 4 | At AR45, farm artifacts in bulk with Condensed Resin — and keep clearing the three discounted weekly bosses |
For the wider route see the new player roadmap, and for daily upkeep the daily checklist.
At AR45 or later, once you know which artifact set you are farming. If either condition is missing, keep saving.
Do not spend Resin on artifact domains. Quest, chest, weekly boss and event artifacts are enough to get by as long as the main stats are right. Levels, weapons and talents matter far more.
Before AR45: +8 for 3-star, +12 for 4-star, +16 for 5-star. Only go past that when the piece is what clears a wall.
No. Weapons and artifacts move to other characters; only talent books and ascension materials are locked to that character. Cut your losses and refocus on the main team.
Weekly boss discounts first, then whatever ascension, weapon or talent material you are shortest on, then Ley Lines to empty the bar. Ley Lines are better than overflow.
No. Four-star teams clear all story and overworld content, and there are proven all-4-star Abyss clears. Five-stars buy efficiency, not permission.
Build guides and version tips, once a week. No spam.